For as long as I could remember, my dad’s evening commute included a one-mile walk from the 7 train’s terminus at Main Street, Flushing to our two-family home in Auburndale. Usually, he would come sauntering through the door, whistling some complicated tune and swinging his canvas briefcase like a happy grade-schooler handling his lunchbox. He’d maintain this jocular mood while walking up the steps to our second-floor apartment, then his happiness would disperse and he’d adopt his regular sour puss in preparation for what was to come–for very often, there was some situation involving my brother. Adem was caught cutting class again. Adem drank all the beer in the house. Adem punched the bathroom mirror, shattering it and lacerating his hands with the shards. In the ten seconds it took for my father to traverse the hallway between the front door and the door to our apartment, between his guises as Employed Guy and Punitive Father, you could catch a glimpse of the man in his natural state, unencumbered by responsibilities and ethics and harsh realities. And you know, I’m glad he had that much. Because as bad as my brother could be, there are plenty of dads who don’t get even that time to be themselves, to be absolved of their own anger and guilt and whatever other stupid feelings parents have towards their wayward children. For want of a twenty-minute walk home from the subway, other dads have no respite at all.

Take, for instance, Commissioner James Gordon, that well-known fictional character from the Batman universe. Doggedly devoted to his job and a high-minded concept of justice, Gordon is commonly depicted sympathetically by applicable funny book writers, sort of the “good cop” to Batman’s “bad cop.” But he is not without his faults, and along with his awards and trophies and commendations for stellar police work, Gordon is also the owner of one failed marriage, one second wife tragically murdered in the line of duty, a handful of crooked cops making merry on his watch, and other assorted failures and derogatory accusations. These hurdles, they wear on any man, even dads. And Commissioner Gordon is a dad, to his adopted daughter (in the current iteration) Barbara Gordon and his biological son, James Gordon, Jr.

Oh, you don’t know about James Gordon, Jr.? You don’t remember when, as a baby, he was rescued by Bruce Wayne in Batman: Year One? That act of heroism is why then-Captain Gordon started trusting Batman in the first place. See, now you remember, but you didn’t remember before because James, Jr. appears in Batman: Year One and practically nowhere else. He figures prominently in the well-done graphic novel Night Cries by Archie Goodwyn–in which we actually see Gordon’s first wife separate from him and move to Chicago–but otherwise, we don’t learn too much about the lil tyke. We’re so intimate with Barbara Gordon that we can predict her menstrual cycle, but James Gordon, Jr. remains an enigma.

Until the story arc contained in Batman: The Black Mirror by Scott Snyder. Perhaps you’ve been avoiding reading recent Batman fare because all of the established constants of the mythological world he inhabits are perpetually shifting as of late. Or maybe you never gave a shit about Batman and are asking yourself why you’ve read this much of my review. For the purposes of The Black Mirror, it’s only important to know that the usual Batman, Bruce Wayne, has taken leave and left his ward, Dick Grayson (aka Nightwing, aka the first Robin) to wear the Batman costume. Get all that? So where the Bruce Wayne Batman is all brooding and large swaths of black ink, the Dick Grayson Batman is more convivial and happy, preferring the high-flying trapeze routines recalled from his youth as a circus performer to wallowing in the filthy streets, violently separating miscreants from their teeth. Got all that? Any questions? Good. You should have questions.

So in The Black Mirror, you’ve got Dick Grayson playing Batman, trying to fill the shoes worn by his adoptive father, Bruce Wayne. You’ve got the bastard daughter of mafia boss Tony Zucco, now a bank manager trying to escape from the shadow of her biological dad’s criminal past. And you’ve got James Gordon, Jr., who approaches his poppa with an apparently sincere desire to reconnect with his family. The rub is that James Junior is a psychopath, he does not feel empathy for his fellow man, and is suspected by his dad of having committed several violent crimes. Intertwining all of these characters, The Black Mirror challenges the idealized nature of father/son relationships, affirming the dichotomy of being any member of a family and its contradictions. Parents are sometimes required to dole tough love, children need to be self-reliant and independent in order to prove that they’ve been raised with due attention. Dealing with members of your immediate family can sometimes be like looking into a mirror, a black mirror at that, a very similar reflection turned unfamiliar by obfuscating the features we expect to see.

And that, my patient readers, is where The Black Mirror fails. For while I was able to create an adequate metaphor for the story based on the title of this trade collection, Todd Snyder goes on for the entire run about how Gotham City is “hungry,” how it feeds on pain or whatever trite bullshit you want to assume about a city that’s positively famished. Sure, Gotham City is hungry, it’s also sleepy and sneezy and Doc if you sit and think about it long enough. You can apply virtually any metaphor on a fictional city, so why Snyder insisted on going to the long way around to describe its hunger is beyond me. It’s called Black Mirror, many parent/child relationships can be construed as each person being a mirror for the other, and sometimes that mirror is blackened in that we see things about ourselves that might not be pleasant. How does a starving city play into this? What does a corrupting, peckish city have to do with fathers and sons? Very little, I think, and Snyder doesn’t seem to care enough to draw even those parallels. It’s more like he wanted a noir concept to run through the series in order to tie the narrative together, but either didn’t see or care to acknowledge the lay-up concept. No matter. It’s disappointing to see an easily-fielded ball dropped, but it doesn’t mar this engaging story terribly. Check it out, Batman fans.
Tags: Batman, black mirror, Commissioner Gordon, DC Comics, James Gordon, Jock, Todd Snyder
























The Joystick is Broken: Watch the Way I Dance
29 JanIn the initial parts of this rather muddled series of essays, I attempted to show how video games have been a communal function from their inception, beginning with crowds of competitors and onlookers thronging arcades and pizza parlors in the 1980s, and ultimately arriving at online co-op play of games of every type, sometimes including hundreds of people at once. There is another, lesser-known way that people share video games–one very much akin to the origins of video game spectating–and that’s when one records oneself playing games, sometimes with simultaneous commentary, for the benefit of people to watch later. This commentary can be aimless rambling on any number of personal or universal subjects, other times it is structured, scripted role-play and carefully edited video game footage. It seems to me like a new form of expression, one whose implications are interesting to consider as the format invents itself.
Many of life’s most perplexing problems were pondered by yours truly while he played Battletoads and listened to the Dead Kennedys during my junior high school years. Most video games, especially those made before the twenty-first century, are little more than sequential patterns that behave predictably. The first few times you play a game, it’s a matter of discerning these patterns and then anticipating their pitfalls on the next go ’round. By the time you’ve played a game a few dozen times, you’re barely even looking at the screen as the muscles in your hands react to pure timed memory, particularly on the first levels of game that often get played again and again. And it was in these zen moments, playing world 1-2 of Super Mario Bros. for the umpteenth time, that I would ruminate on my life’s deepest issues: at that point, mainly girls and acne. My mind would wander and I would consider events that had happen at school, or concoct complicated dramas involving myself and school crushes. Playing video games becomes a therapeutic, meditative experience at this point, an experience separate from the goal-oriented task of, well, achieving that game’s goals.
Thanks to online video outlets like YouTube and twitch, gamers can now share these intimate thoughts with the world at large. Many of these videos are interesting thematic juxtapositions, as people talk frankly about something like bullying or depression while blowing opposing players’ heads off with a 10mm submachine gun. By adding this layer of soundtrack–their voices–to gameplay, there is created a unique piece of media, presenting elements of watching video games and listening to talk radio, but providing the full extent of neither. Often, the commentary is about events in the game, but it always spirals into any number of subjects on which the commentator wishes to expound. Watching how they play certain games and listening to them speak about particular subjects give the (perhaps illusory) effect of getting to know the person, in ways you might not know someone you merely have lunch with now and again. How people play games and complete puzzles is one of the factors in making psychological and psychiatric diagnoses, and in this way, these viewers of these videos become armchair therapists, offering their support (or derision) in commentary and public responses.
Not all commentators free associate, however, some role-play or even create elaborate dramas that are acted out within the framework of a game. This takes a few different forms: sometimes, the commentary is live and the player assumes the role of an in-game character. Other times, video game footage is carefully edited to present a scene that is voiced-over. In any case, episodes run about ten to twenty minutes in length and are uploaded around once per week (with a potential for higher frequency of episodes in the instances involving live commentary). A YouTube video game commentator will juggle three our four different “shows” at a time, either by playing through a few different games simultaneously, or by acting out different roles in one game, or they’ll do a little of both. Minecraft is a game that is very popular among video game commentators, for two reasons: Mojang, Ltd., the company that owns the game, has given express consent for video of its game to be uploaded to the internet. But the second reason is because Minecraft is a game that is what you make of it, and since everyone plays it differently, there’s merit in watching how disparate people deal with it. Some Minecraft players concentrate on the building aspect, others are more into adventuring. I wrote an essay about Minecraft, so I won’t go into detail about its many facets here, except to say that there are many.
I became clued in to the potential of this new form of entertainment while watching a series by a UK group that call themselves the Yogscast. What began as a normal Minecraft series, featuring two relatively funny guys figuring out how to play the game, subtly became a massive, fantastical drama, rich with a dozen fully-realized locations and a limitless cast of characters that could rival any daytime soap opera. Using various game mechanics and modifications, they’re able to display and exploit the best aspects of the game, making for a show that is as entertaining as it is tutorial (well, perhaps a bit more entertaining than tutorial). Based on their wildly popular YouTube channel, the Yogscast have created a little cottage industry all their own, with a legion of devoted fans who line up at conventions for a glimpse of their heroes in three-dimensional glory. It’s brilliant, I think, and the possibilities for this format are wide open. As computer graphics get better and actual, human actors more annoying, we will probably see more and more cartoon programming, where the only things actors lend are their voices. There’s every reason to think that these cartoons will increasingly be representations of popular video game characters, probably opening a bar together or moving in with their auntie and uncle in Bel Air, or some stupid thing like that.
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Tags: commentating, creatures, gameanyone, machinima, outsiders, twitch, video games, YouTube